Tuesday, February 28, 2012

Last class we had a prototype testing with our classmates. Each game was played twice, by different groups so we could receive feedback and make necessary changes to our game. I opted to stay with our game to explain and hear the critiques my peers had for us. Overall, the game ran very smoothly and only a few minor adjustments need to be made for the game to be clear. One foggy area that we had was the question of what happened if there was a tie for the highest bidder. In our original brainstorming, we thought it would be feasible to have an open bidding war between the tied bidders. However, after hearing the suggestions of our outsider play testers we took the advice of one student and decided that in the case of a bidder tie, the tied players would chose one card from the money deck. Who ever held the highest amount of money would then be the winner of that particular round and therefore, take the item card of his or her choosing.

In addition to the mechanics and workings of the game, we also chose to enhance the appearance of our cards. With color added, we are now able to distinguish between the different categories and sets that exist in this game. We also tried to make the cards have little text as possible and chose to instead include mini pictures of what the finished set entailed. The appearance of our cards is simple, yet well thought out and easy to read and comprehend. We all are exited to see our game works out in class again!

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