Tuesday, February 7, 2012

Core Mechanics:

In our second week, we developed the details of the core mechanics of our game.  There will be a pile of cards which represent money and a second pile of cards which represent items.  The game, as described previously, will be based on bidding on items with cash cards.  Each time a player bids, he/she can retrieve cards from the cash pile.  This pile will be faced down and the cards will therefore be picked randomly.  The player will retrieve one less card than what he/she has bid.  For example, if a player bids $2, the player can retrieve 1 cash card from the pile. The money given away will be put back into the cash pile and will be shuffled during the trading period.  The game will end when there are no more item cards left.

Trading Period:
After each third round, there will be "Trading" period.  At this time, players can trade with someone who has cards that the player may want.  Instead of trading, the players can also decide on purchasing the item from the other players at an agreed price.  The goal of this trading period is to obtain more cars of a set in order to increase the player's net worth.


Sets/Categories:
There will be different sets of cards with different values pertaining to each set. We have decided on the following sets, which we believe will be interesting to the players to collect:


Low Value Sets:
Electronics 
Concert tickets


High Value Sets:
Houses
Vehicles: Cars, Trucks, Buses, SUVs
Luxury Items: planes, yachts, helicopters

Variable Values:
Animals: tigers, polar bears, chinchillas, dogs, cats







Bonus Cards:
There will be bonus point cards in the cash card pile which will be worth an extra bonus point at the end of the game.


The details on the values of the sets and final structure of the game will be decided on this week, so stay tuned!



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